
MEN OF WAR 2 GALAXY AT WAR UNEXPECTED TOKEN CODE
They are former villains whose code of honor keeps them on the heroes' side for one reason or another, but does not extend to any other traditionally "good" behaviors.Ĭompare Enemy Mine, for when the alliance with the evil/antagonistic character is less permanent.


They were recruited because they have skills, cunning, and general attitude that the heroes know will be useful, even if they hate having them around.The Poisonous Friend is the Well-Intentioned Extremist of the party, willing to do anything for his buddy's ideals.The evil friend is actually The Starscream and is simply using the heroes as a way to topple the existing Big Bad.Sometimes, the friendship is established during the show, at which point the purely money-hungry evil teammate will "tip his hand" and save his friend rather than get the idol. But don't expect them to be helpful for anybody else. Psycho Sidekick: They have a mutual friendship, or family relationship, with one of the heroes which survives despite their basically evil orientation.Bribes and financially based threats keep them in line. Or the opportunity to loot, pillage, and plunder. Kind of like controlling a brush fire to good ends. Why don't they kill him or at least kick him out? Because sometimes you just need the firepower, and they can "do more good than malice" (or at least less harm) on the good guys' side than dead or cut loose.

If they do betray their teammates, expect The Captain to tighten the Morality Chain or Restraining Bolt and use various threats like Death Glares to bring them back in line. For extra points, this can be done in either a very cold, aloof or very rude and loud way.

If it's pointed out by somebody that they're not as bad as they make themselves out to be though, they'll generally tell them to shut up, or to take it back. Sometimes they'll ( very) begrudgingly admit that they like their teammates, or at least find them less intolerable than they say, and frequently they find their association either lucrative, entertaining, or even enjoyable. While they are usually out for themselves first, they will often have reasons to stay loyal to their team as a whole, or at least individual members. The thing with the Token Evil Teammate is that evil does not mean incapable of friendship. It should also be mentioned that " treachery" was not on that list. Regardless of character type, the mainstays of this role are usually: snarkiness, jerkiness, violence, and a tendency to become the Butt-Monkey for their behavior. There are many kinds of (the meaner) Anti-Heroes, Anti-Villains and yes, outright villains who can fill this role. Despite the name, the Token Evil Teammate has a lot of leeway as to his Character Alignment.
